Thursday, January 26, 2017

How To Stand Out

A good way to stand out is to find groups that emerge on Social Media and websites where professionals interact with student an mature digital artist.

A new trend that has recently emerged due to virtual art creation are two groups on Facebook.

The first is related to Virtual Sculpting, the group is called "Virtual Sculpting"

https://www.facebook.com/groups/virtual.sculpting/













The other is related to Virtual Painting, the group is called "Virtual Painting".

https://www.facebook.com/groups/virtual.paintings/













Other groups exist for digital sculpting in ZBrush. This group has the potential to generated many views for your work.

https://www.facebook.com/groups/2260502854/



There are also website or forums where you can post your work and get feedback from others and potentially interact with other professional artist.

http://www.zbrushcentral.com/


http://polycount.com/categories/3d-art-showcase-critiques


https://forums.unrealengine.com/forumdisplay.php?11-Work-in-Progress


One last resource that is only available to FIEA artist is a Facebook group called FIEA ARTIST.

https://www.facebook.com/groups/Fiea.Artists/




Thursday, January 12, 2017

Creating A Website

When creating a website these days, there are quite a few options for you at your disposal.

Each has it positives and negatives, but each option should give you everything you need to create a professional looking website to showcase your art for potential employment.

Here are a few possibilities for you to investigate.

Wix



Weebly 



Squarespace



Wordpress



Artstation



Art Station Jobs Listings

This post will show you how to enable the job listings on ARTSTATION.

First, go into the settings tab.


Then go to the notification section.


Scroll down to toward the bottom of the page, go to the Jobs section and enable the "Subscribe to jobs digest."


Click Save. You will now get a daily/weekly digest sent to your email of the latest jobs listings in the digital entertainment industry.

Tuesday, January 10, 2017

3D Class S2 Class 09 Environment Project

For this section, we will be creating a small environment piece.


Thursday, January 5, 2017

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)

For this week, you will be finishing up all your texture and material work in Substance Painter and Pushing everything over to UE4 for final display.

Show the work that you have created in Substance Painter.


Then document and show off the work you have created in UE4.



3D Class S2 Class 07 Organic Bust Project (Game Res Mesh Texture Bake)

For this week, we will take our high resolution models and resurface them in Maya. Show off your results.




We will then move everything over to Substance Painter and bake all of our maps and show off the results.




3D Class S2 Class 06 Organic Bust Project (Adding Hard Surface Element)

For this week, you will need to continue to sculpt your high resolution organic model. In addition you will also need to add some hard surface part to your bust.

This can come in the form of an accessory for the character or it could be as simple as adding a base or wall mount structure to the sculpture.

Make sure to show off High Resolution gray-scale renders of your work.


3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)

For this project you will be creating an Organic Creature/Character Bust.

If you visit this location on the X Drive (X:\ART 2\2D_3D_ART_II\Week_05\Refernce\SculpturalBustIdeas) , there are a few examples of me going through my Sculptural Bust Projects Pinterest board and finding some of the higher resolution images of the artist work that has been pinned.

Find the image that you want to create for this project from the provided Pinterest board.






 For this project, you will have 4 weeks to complete everything from high resolution digital modeling and sculpting, game resolution geometry, UV's, textures and Materials through Substance Painter.

You will have 2 weeks for all high resolution modeling along with 2 weeks for game res model, texture and shading.

One special requirement for this project is that you will need to add one hard surface model to this project. You are free to add this as gear for the character/creature or incorporate it into the base or mounting structure.

Final delivery will be a final lit and rendered set of images from UE4 game engine.

Also make sure to do research to find out the name of the artist who's work you are using, make sure to give the artist credit for their original work. You are creating a study of their work and need to ensure you give the original artist credit for their work.

For this weeks section of the project, you will be delivering your organic high resolution model pass in Zbrush, Build a high quality grey scale render from ZBrush and present your work.


Tuesday, January 3, 2017

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

For this week, we will continue with our High resolution hard surface project.

Take your high resolution model, and resurface it in Maya.

Show off the results.


Render the final results in Substance Painter I-Ray.


3D Class S2 Class 03 Hard Surface Modeling Project (High res Section)

For this week, we will expand on our use of Fusion 360, Maya and ZBrush to create a high resolution hard surface model.

There are pre-selected modeling templates for you to use here in this location on the X Drive:

X:\ART 2\2D_3D_ART_II\Week_03\Reference

Choose one of the designs in this location:


You are free to use any modeling combination between Fusion 360, Maya, and Zbrush to create the high resolution model for this stage.

This section is only for the high resolution model, when finished post professionally rendered shots of the work.