For this round we will continue to refine our 3D sketch in VR along with starting the design phase with the use of Thhumbnails for both the Characters and Environments.
I have prepared a new Pinterest board for this assignment.
For Characters, in the thumbnailing stage you want the attitude of the character to come through with both the pose and the use of design for the body and the clothing/accessories.
Each team needs to produce 1 character thumbnail page for their team. On that sheet there needs to be 10 different design explorations of that character. Only use grey-scale at this stage. Make sure to clearly label each design 1-10.
Remember, you have already created a 3D sketch using proxy to figure out problems in VR. Do not loose that work. Take your 3D sketch and create screen shots that can be used in Photoshop, ghost the 3D models back in Photoshop and use them as a rough guide for aiding in your design work. You should have already at this point figured out the correct height and rough body proportions for your characters, use that work to your advantage. If not, you are defeating the purpose of solving simple design problems using 3D at the beginning of the process.
For Environments, in the thumbnailing stage, you want to create a sense of depth, show layout and visual interest. On that sheet there needs to be 10 different design explorations of that character. Only use grey-scale at this stage. Make sure to clearly label each design 1-10.
Make sure you are building your sheets print ready. Roughly 11 X 17 @ 300 DPI. Have your designs printed out and presented on the Art Concept Wall.