2D Class Week 14 Bringing It All Together Illustration 2
This week we will be taking all of the the visual language element you have learned and build an illustration to show off where you are at skill set wise.
Make your image at least 2560 X 1440 and post the results up on your blog.
You must clearly demonstrate at least 3 of the principals that you have learned for full credit on this assignment. Example: Composition, Lighting and Silhouette are clearly visible in your illustration.
For this project you will be creating an Organic Creature/Character Bust.
If you visit this location on the X Drive (X:\ART 2\2D_3D_ART_II\Week_05\Refernce\SculpturalBustIdeas) , there are a few examples of me going through my Sculptural Bust Projects Pinterest board and finding some of the higher resolution images of the artist work that has been pinned.
Find the image that you want to create for this project from the provided Pinterest board.
For this project, you will have 4 weeks to complete everything from high resolution digital modeling and sculpting, game resolution geometry, UV's, textures and Materials through Substance Painter.
You will have 2 weeks for all high resolution modeling along with 2 weeks for game res model, texture and shading.
One special requirement for this project is that you will need to add one hard surface model to this project. You are free to add this as gear for the character/creature or incorporate it into the base or mounting structure.
Final delivery will be a final lit and rendered set of images from UE4 game engine.
Also make sure to do research to find out the name of the artist who's work you are using, make sure to give the artist credit for their original work. You are creating a study of their work and need to ensure you give the original artist credit for their work.
For this weeks section of the project, you will be delivering your organic high resolution model pass in Zbrush, Build a high quality grey scale render from ZBrush and present your work.
For this class, we will be learning a new modeling program that is becoming very popular with game artist for creating hard surface models. (Weapons, Props, and Vehicles.) Fusion 360.
Download A Free Student Version Here: http://www.autodesk.com/products/fusion-360/overview
There is a video series by a very talented past FIEA artist by the name of Isaac Oster.
Take a look here on Isaac's website to see the fist five chapters of his "Fusion 360 for Game Artist" video series. Follow along with the videos to get an understanding of how the program works.